Nevertheless, used properly, it represents the GUI well enough, even though the pixel density of a modern smartphone can differ greatly from a PC monitor. It is there to allow a practical assembly of the components. MetaHuman Creator isn’t quite ready for use by just anyone, but Epic is running an early-access program you can sign up for, and they’ve provided a pair of models for you to play with in your existing Unreal Engine environment in the meantime (check the “Learn” tab).Well, the first thing to know is that the Designer ('Creator') is not intended to give an accurate representation of the finished GUI. The Unreal Engine is presented as a sort of monolithic advance in computer graphics and design, but really it’s a very cleverly assembled amalgamation of dozens of improvements and advances made by individual (now acquired) companies and divisions over the years - more like an operating system with a bunch of integrated applications at this point. If only AAA studios can muster the resources to make characters like this, it’s not healthy for gaming as a whole.Įpic was humble enough to give credit right off the bat to companies like 3Lateral and Cubic Motion, both specialists in the field it has acquired. Epic’s approach is not just to increase the potential quality of the assets and lighting and so on but to make it easy and efficient to implement. This level of detail isn’t exactly unprecedented, but the amount of work that goes into rendering a main character good enough for extreme close-ups and microexpressions is huge.
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